Packaged with an slipcase box : 210 x 297 mm.
28 pages standard and scenarios rules booklet
18 pages of one historical commentary booklet
Map 600 x 520 mm
360 full color die cut counters
2 player aid cards
Íberos, overlords of the peninsula is an operational simulation of low to medium complexity of warfare in the Ancient Peninsula. Game turns are one year each: after collecting silver and/or receiving it from Rome, you can pay your troops, recruit tribal levies, and perform other administrative functions. After that comes the Operations Phase. During it, each force (one or more Field Armies, Tribal Levies, etc) can perform certain operations, using Operation Points (OP). These actions include combat, diplomacy (you can try to control any area through diplomacy), besiege cities, pillage, recruit mercenaries, or build colonies. At the end of the Operations Phase, forces retire to winter quarters.The most outstanding features of the game are the Prestige Point Level and the differences between Regular and Irregular warfare. The Prestige Level (PP) simulates the prestige of the civilized armies (Punic, Romans, Sertorians) among the Iberian tribes, and the tendency of the latter to switch to the side that seems to be winning… Certain results of the CRTs add or decrease the PP level of each side. Then, if your PP level is above 2, you have positive die roll modifiers on the Diplomacy Table. And vice versa if your PP level is 0 or lower. Leaders play a key role since their modifiers are applied to retreat before combat, diplomacy, all kinds of combat, operations, interception, etc. Leaders are rated for Military and Diplomatic skills (The highest is Sertorius, with +3 +3). Roman leaders (Praetors, one each for Hispania Citerior and Hispania Ulterior) are changed randomly each year when they’re elected by the Senate of Rome. If you have quality leaders, your chances of avoid/provoke combat are higher, and vice versa.The irregular, «hit and run» tactics of the inhabitants of the peninsula characterized the Roman conquest and were the cause why the Romans took 200 years to completely control all of Hispania. All combat units have Regular and Irregular Combat factors. The attacker can always choose which CRT he is going to use. The idea here was to simulate the asymmetrical war fought out between the Roman/Punic invaders and the native peoples. If you can impose your style of fighting, (the other can not avoid combat) then you have the edge over the enemy.The game is played in scenarios. There are 9, from the Punic reconquest of Iberia (237-221 BC) to the Cantabria campaigns of Caesar Augustus (24-19 BC). There are a set of common rules for all the scenarios, plus specific rules for each scenario. There are fast playing scenarios (such as the Roman Civil War, or the Cantabrian wars) that can be played in two-three hours, and other that take 6-10 hour of play (up to 17 turns, such as Cato’s campaign of 195 BC, or the II Lusitanian War).Each scenario has its own Random Events Table. Some of the Random Events included are: plague, Excellent/Bad Crops, Tribal Rebellions galore, bribing enemy mercenaries, Numidian rebellion (for the II Punic War scenario), Alliance with Mithridates (Sertorius War scenario), and more.Optional rules include assassination of enemy leaders (you must spend Operations Points and Treasury Points for that), Rivalry between Iberian tribes (The Romans took advantage of this to apply the «divide and conquer» routine), Mountain redoubts (Mons Vidius, Mons Medulius…), or troop upgrade.
Scenario I. The Amilcar Barca campaing to conquest Iberia after the First Punic War
Scenario II. Second Punic War in Iberia. From the landing of Scipio brothers until the fall of Gadir/Gades, 218-207 BC
Scenario III. Cato campaing. The scenario starts with the great indigena uprissing at the end of Second Punic War and the landing in Emporion (Ampuries) of a consular army commanded by Cato, (194 al 178 BC)
Scenario IV. Viriato campaigns, (knowed as the Second Lusitanian War, 147-139 BC). Viriato, was a Lusitanian leader who achives to unifiy all the Lusitanian tribes and obtains a serial of humilliating defeats to the roman armies
Scenario V. The Bellum Numantinum. Knowed as the Second Celtiberian War, 143-133 BC. The 10 years siege of Numantia who ends with the devastation of the city by the last of Scipios family, (Scipio Numantinus)
Scenario VI. The conquest of Iberia. Combined Scenario of Lusitanian wars plus Celtiberian wars, (147 – 133 BC)
Scenario VII. De Igneus Bellum. The Sertorian War, (79 – 72 BC). Sertorio campaigns against Pompei in Hispania
Scenario VIII. Caesar in Iberia: The Roman Civil War, (47 – 44 BC). Caesar against the Pompei sons
Scenario IX. Augustus war. The First Cantabrian War, (29 – 25 BC). Conquest and pacemaker of the last lands of Iberia not occupied by Rome
Scenario X. The First Lusitanian War, (155 – 151 BC). Optional rule : Tactical display. Published in the magazine Alea # 28
Augustus in Hispania : Rules to use Iberos as a scenarios generator for the DBM miniature rules. Published in the magazine Alea # 32
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